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I wrote the article, and it was in no way intended as spam. I have no association whatsoever with the group in question, but felt that the game was of note for the reasons specified in the article - i.e. that it is fully playable and fits in 96kb. AndrewH


.kkriger deserves attention for being rather revolutionary, unlike most other computer games. If we remove this we should remove all software that is mentioned in wikipedia. P.S. 12:20, 23 Sep 2004 (UTC)


This is an amazing piece of software / demo. It deserves an article here on wikipedia! /Magnus

I would be exalted if someone could explain me how can such game use only 97,280 bytes... --193.77.179.45 16:23, 8 February 2006 (UTC)[reply]

Ok to explain how they did this (im not competely sure though) they only take data from the windows directX, so then to get exactly what they want they have a program that only saves exactly the steps they made to chage the data from the directX files. so it ends up VERY small for the end result. So when they are done their compile makes one exe that will make the changes to the data and keeps the new data temperarily which makes the acual EXE small but the files it makes big. its acually pretty ingenuis. Shinynew

  • And you're actually pretty wrong. NO data is taken from DirectX - All they use DirectX for is actual polygon drawing and sound replay. They just use very simple and basic generative methods to reproduce textures, meshes, etc. from simple steps, among the lines of "draw circle here, blur it, change color to red, then mix it with this another texture", and so on. Feel free to check our postmortem page of Project Genesis at http://conspiracy.hu/pg-makingof/ - the methods are more or less the same. // Gargaj 10:59, 10 February 2006 (UTC)[reply]


  • o thanks for correcting me. I just tried to figure out what they do on my own so thats what i came up with.
  • Most of the game engine is just one big math problem.

Would anyone be able to provide sources for information on the procedural techniques actually used in .kkreiger? The article talks about the methods used--like constructive solid geometry, and texture generation--but provides no references. Thanks in advance. --cantrip

Worthless gameplay a note?

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Now obviously, Wikipedia should never be a reviewing site. But I think it's worth saying that the developers themselves have confessed .kreigger is not very unusual in FPS terms, and anyone who's played it sees it's less sophisticated than Doom I. As they say on the site, the entire point of it is the procedural texture thing rather than the gameplay.--Katana314 13:23, 18 November 2006 (UTC)[reply]

Adding a "minimum" to "system requirements"

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The requirements posted are misleading to say the least, my system is (admittedly, slightly) above that, and when I run .kkrieger, my FPS is about...two :) If anyone's got a problem, consider adding ballpark estimates for the requirements of achieving a playable framerate. Cheezmeister 21:25, 16 June 2007 (UTC)[reply]

Reference statements are wrong.

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First, the game engine code is very small, opposite of what is written there, same with the levels, they use a lot of space. In fact, textures, maps (levels), models, and sound is what is filling up those DVDs, scrips & code is the stuff that can be packed on a floppy.

True, I removed it --Simon the Dragon 16:29, 28 August 2007 (UTC)[reply]

beta-flag

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i think the beta flag is a bit missleading since the "game" was released several years ago. true, it is still beta, but the things the game is about are already done. perhaps there will be some new additions, but we have no reason to belive there will be any groundbreaking changes to the game. Elvis (talk) 11:56, 24 February 2009 (UTC)[reply]

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You just get a "cannot be archived" notice, blaming the site's robots.txt. The link is, as it stands, completely useless. draeath (talk) 15:24, 11 June 2013 (UTC)[reply]

Source code

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Perhaps this article should mention the source code release? https://github.com/farbrausch/fr_public — Preceding unsigned comment added by 90.225.93.214 (talk) 22:21, 23 January 2014 (UTC)[reply]

Added a mention and link 213.47.174.206 (talk) 16:29, 24 May 2017 (UTC)[reply]

Strafgesetzbuch

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Can there be a section on how this game was legal in Germany? Typically you cannot create games that glorify violence.

Laws are not that prohibitive as you think. I also guess this counts as art. 213.47.174.206 (talk) 16:30, 24 May 2017 (UTC)[reply]