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Survives or not?

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He survives. If you stick around while he's fending off the zombies, he eventually kills all of them and runs back down the same path, laughing madly. That man is indestructable. CABAL 15:28, 27 May 2005 (UTC)[reply]

I don't think so. Maybe in game, but he's not indestructable. I've used the Garry's Mod and rezzed him and large number of zombies (probably more than in that scene), along with a couple of squads of Combine troops and MetroCops, in a sort of homage to Dawn of the Dead, and have seen him fall from getting surrounded by fast zombies and poison zombies. So, he can be killed.--YoungFreud 23:53, 11 July 2005 (UTC)[reply]
You can kill the G-Man too in Garry's Mod, right? That's certainly not canon. CABAL 06:24, 12 July 2005 (UTC)[reply]
Good point. I'll have to look at some of the inputs to see if there's a health listing for him. Yes, G-Man can be killed. He can actually be killed by Combine NPCs, their AI considers him an instant enemy. Conversely, I think Breen's considered neutral by the Citizen/Rebel AI, since I've yet to see them take a shot at him. --YoungFreud 23:09, 12 July 2005 (UTC)[reply]

About him dying, when I went through the gate, something behind him bursted in flames (I believe it was just a barrel but I'm not sure...) After that I didn't see him anymore but I still heard his laughter as he dissapeared in the fire while shooting the zombies. It was probally coincidental. But it sure looked cool. --Ice Cream Reaver 22:51, 7 December 2005 (UTC)[reply]

I was curious about that too. After Grigori let me under the gate, I set noclip and notarget (so that I can go through walls and zombies don't attack me). I tried this 4 times, and every time it's the same. Father fights zombies, backs into the little building (tomb?) and, after shooting zombies for about a minute, his model disappears. I think that Valve intended it to be unclear what happens to Father Grigori. Well, let's just wait for the Aftermath to come out - just 2 more months to go. Matveims 22:24, 5 February 2006 (UTC)[reply]

Personally I think its up to the players own imagination, however here are some personal point of view that argue Father Grigori survive the onslaught at the end.

  • He been in Ravenholm for quite a long timem way before Gordon Freeman resistance appear (by looking at Grigoris various traps and trace of bodies, it is assumed that he set up those traps for a long time). This shows that Grigori knows how to take care of himself in this harsh zombie infested town.
  • If he prefer to stay and "tend his flock" instead of running away with Gordon (knowing that there is a way out of Ravenholm) it means Grigori been in much more worse situation before. This will safely assume he survive the onslaught. Also I am sure the developer couldnt be bothered to make a long animated sequence of Grigori battling the Zombies, why not instead of spending their time to finish the coding of the main storyline. :)
  • Also, he is unpredictable. I am sure that his survival depends on the "fans" if they want him back. If he is a popular character, I am sure Valve will give him a cameo apperance. Also I think there is a mod that is being made, in which the setting is a zombie infested total conversion.

hanchi 22:16 February 4

He is NOT present in Episode One (Formerly aftermath). Just to note in this area. Userpie 21:06, 4 June 2006 (UTC)[reply]
He may not appear in Ep. 1, but considering he's in Ravenholm and Ep. 1 takes place in City 17, maybe the reason for his non-appearance is simply that Freeman doesn't go to an area where meeting Grigori is possible. And there's 2 more Episodes to go; maybe he'll raise his shiny head there. Crimson Shadow 21:52, 4 June 2006 (UTC)[reply]
No appearance in Episode two either. Darkeye11547 21:27, 14 October 2007 (UTC)[reply]

Grigori can be killed while holding the gate open. Happened to me once. --Name Theft Victim 21:52, 20 June 2006 (UTC)[reply]

When I got to that part, Grigori entered the nearby tomb and continued to fire upon the zombies from the entrance for about a minute (laughing the whole time, of course) before disappearing inside. Who knows? Perhaps if I had remained longer, I would have seen him reemerge and run back in the direction of the church, as CABAL claims to have witnessed.--Sephiroth2.0 02:49, 25 December 2006 (UTC)[reply]
I've run through Half-Life 2 twice. The first time I played it, Father Grigori screamed in pain as he was encased by the zombies in the small tomb. The second time, he managed to dispose of them all and simply retreated back into the tomb, laughing. Based on those two occurrences, I think that his fate may merely be considered ambiguous. Either way, we'll never see him again in the series, per paradox. After all, Valve won't pop up a dialog box at the beginning of the game that says, "Did Father Grigori survive when you played the first game?" That is, of course, unless he's a Baron Samedi (James Bond). It is also of note that if Grigori dies before you reach the gate, the game ends instantly courtesy of G-Man terminating Gordon's "evaluation."--WaltCip 03:41, 26 December 2006 (UTC)[reply]

I've killed Father Gregori many times by accident. He can easily be killed by firing a saw blade at him with the Zero-Point Energy Manipulator. If he dies, you get a game over. This "alternate ending" thing is a load of crap. I'm removing it. MVMosin 06:33, 25 March 2007 (UTC)[reply]

Angel reference

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The latest revision says that his name is a reference to the Grigori, a group of fallen angels. Has this been confirmed by the dev team or is this speculation? -DynSkeet (talk) 19:33, July 13, 2005 (UTC)

Jim French

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Rifle/Shotgun?

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There is some dispute as to whether Grigori's rifle is actually a shotgun. Ortzinator 18:34, 7 December 2005 (UTC)[reply]

I read somewhere that it was a modified shotgun...


His shotgun is just a normal double barreled shotgun called bock-type, with the pipes made in verdical line (this makes the gun less bulky when carrying it from the back). It is a popular hunting/farmer shotgun used in Europe, especially in Scandinavia.

hanchi 22:19, 4 December 2006

In gmod, it's called an annebelle, and is a sniper.It just sounds, and when he fires, like a shotgun then a sniper rifle.

pat4ever 1:31, 20 December 2006

GMod isn't necessarily the end-all be-all of HL2 information. For all we know, the designer took an educated guess.--WaltCip 03:45, 26 December 2006 (UTC)[reply]

Doesn't matter. Gmod 10 is made by both Valve and Team Garry. If annabelle was wrong, Valve would have told Team Garry.

Please sign your comments using four tildes. Valve didn't necessarily have to tell Team Garry. It was just that; a fan mod. The original Gmod was also done by Team Garry himself without the help of Valve.--WaltCip 01:59, 5 January 2007 (UTC)[reply]
The gun in Gmod does not match Grigori's gun as it appears in Half-Life 2 (since the HL2 gun has no code to allow the player to use it). However, in the game, Grigori's gun appears to work in a similar manner to a double-barelled shotgun, judging by rate of fire, reloading, sound and impact type. - Davidjk (msg+edits) 00:50, 4 February 2007 (UTC)[reply]

If you spawn a NPC with an annabelle, killed the npc, then it would 1. Show in the weapon selector "Annabelle Hl2 weapon" or something like that. 2. When you fire it, you has 2 bullets, and is exactly how Father Grigori's gun shoots.

Annabelle is a double barreled shotgun. But for gameplay purposes, Valve had it operate like a rifle. It is very powerful, and has no spray or random placing of shots. The shot goes where Grigori aims. It fires a single shot. They made it this way to have Grigori be an efficient zombie killer. As for Gmod 10, I have it, and have used Annabelle. It operates like the in-game version but has the model of the player's SPAS-12 shotgun. Despite all of this, it is a shotgun. 72.234.46.115 11:29, 19 August 2007 (UTC)[reply]

The annabelle is a shotgun that's modified to use slugs. This is because it's easier and more logical for him to snipe zombies from the rooftops than fight on the streets. 72.87.112.142 (talk) 19:30, 25 July 2008 (UTC)[reply]

I have reason to believe that he is using a Winchester rifle, mainly judging by looks. At the very least the guns model comes from the Winchester. 68.39.248.115 (talk) 01:40, 9 April 2009 (UTC)[reply]

Grigory's Past

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I'm pretty sure he wasn't a priest before Ravenholm fell. He might not have even been religious--when talking about his traps, he says, "These are the work of a man who once had too much time on his hands. Now all my time is devoted to tending the flock." or something like that. This would explain his shoes, and fits in to some extent with his eccentricity; a priest gone mad is a much larger stretch of the imagination than a madman who declares himself a priest.

I'm adding this in as a note on the article, if anyone can find any other clues about him it'd be neat to hear.

Why is his choice of footwear "bizarre"? To me they look like running shoes; he lives in a zombie infested town. Running would be a common activity. Crimson Shadow 17:09, 26 May 2006 (UTC)[reply]
It sounded biased to me as well, so I removed it. -ZeroTalk 00:55, 27 May 2006 (UTC)[reply]
On a further note, could not the entire section speculating on his past be considered original research? Crimson Shadow 22:51, 27 May 2006 (UTC)[reply]

The Ravenholm Church

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I dont know if anyones interested or not, but because you never really get to go in the church in the ravenholm level, i just wanted to reconstruct it. it looks pretty good, so if you want to see it you can. [1] Miish111 22:57, 10 May 2006 (UTC)[reply]

The interior of church is apparently in conflict to its exterior. It looks like Orthodox outside, but protestant inside - the couldn't be any pew in Orthodox church, crucifix is non-orthodox and so on. Alexander Ershov
Which map is that? D1_town_01 or something?

Annabelle

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Yesterday, I took out Grigori's first name. Qjuad's edit changed it so his name was Annabelle, not his Winchester. I did not do a revert because Qjuad also did a few minor edits that I don't know what he put. Otherwise, it is identical. Userpie 14:18, 4 June 2006 (UTC)[reply]

Today the fifth, I again changed Qjuad's edit about his first name and left a comment on his talk page. Hopefully he won't change it again. Userpie 20:34, 5 June 2006 (UTC)[reply]

Slight mix up on my part; I was wrongly informed that was his first name, despite the fact it wouldn't make any sense. Not owning Raising the Bar at the time and thinking the information from there, who was I to argue? Of course, now I own the said book I realize I was very much in the wrong. Qjuad 20:50, 16 July 2006 (UTC)[reply]

"Speculation" section

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The section was properly titled and labeled. I'm not sure about whether "I used the noclip cheat in my game" would pass WP:V, but it leaves a bad taste in my mouth. This sentence: "Clearly, Valve intended to make his fate uncertain, possibly to return Father Grigori as a character in one of the later episodes of Half-Life 2" is just 100% inappropriate. It fails WP:NPOV, WP:NOR, and WP:V. The next paragraph (with the exception of the last two sentences, which are sourced to the Prima guide and Raising the Bar) is also wholly inappropriate. There are very few phrases in this paragraph that are not either completely speculative ("...suggesting he did not find God (or at least didn't run around in priest's garb) prior to the infestation. It is entirely possible that Grigori's crusade caused him to choose to become a priest, and in the absence of any authority, he simply put on the clothes. This would explain his bizarre choice of footwear (somewhat identical to Converse shoes), and seems more credible in light of his obvious insanity.") or constitute an attempt to explain facts in such a way that advances a POV, which violates WP:OR#SYNTHESIS. Consequently, I'm going to delete the section again. WP:V holds that in a dispute, "The obligation to provide a reliable source lies with the editors wishing to include the material, not with those seeking to remove it." Removing the unsourced parts would result in a section that is not informative, and as such, it's appropriate for the whole section to go. If someone wants to rewrite it such that it is sourced to RELIABLE sources, then OK, but stuff like speculation on the Halflife2.net forums does not pass muster. Croctotheface 12:44, 23 February 2007 (UTC)[reply]

As I said in my edit summary, most of the section was not speculation, contrary to its naming. No, it's not correct for a user to be saying that he used noclip to watch Grigori dissapear inside the tomb. However, yes, Grigori does in fact run inside a tomb after he leaves Gordon. This is not speculation. He does this in clear view of the player. What happens inside the tomb, we don't know, but once again, yes, Grigori does run into it. And no, it is not okay to speculate that Grigori may have not been a priest prior to Ravenholm's infestation. However, yes, the Official Prima Game Guide and Raising the Bar both indicate that he was, in fact, a priest beforehand. This is legitimate information which you removed (with no relevant rationale) that was sourced from reliable and published third party sources. I am reinstating these points as such. MarphyBlack 00:30, 3 March 2007 (UTC)[reply]
The fact that you are acknowledging and responding to my rationale should indicate that it is in fact relevant. Civility is valued here. Croctotheface 01:02, 3 March 2007 (UTC)[reply]

Does he die?

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I feel that the sentances about him dying are speculation. The one sourcing the "Players" who feel he died while Freeman was in the mines is completely opinionated. He survived all this time in Ravenholm, he could probably handle himself. And as for not surving the Citadel blast, we currently do not know what the blast radius was or how far Ravenholm is from City 17. —The preceding unsigned comment was added by 72.234.46.115 (talk) 11:34:33, August 19, 2007 (UTC)

Agreed. Mark321123 09:27, 28 October 2007 (UTC)[reply]

I think it's left up to the player's imagination and we'll never really know. I mean look at the way he runs through that fire and doesn't get burned. I think it's supposed to be something the player is not quite sure they witnessed. It's supposed to be this event players will all have different ideas about, and the character will forever remain a mystery to us. He seems a little bit divine; there is at least one other place in that graveyard where the fire sustains itself out of nowhere, almost like he's conjuring it himself. The fire that comes up around the crypt also comes from nothing. As I said before, I think we're never supposed to know for sure. Just listen to the music as he runs into the fire. It's supposed to leave a certain intangible impression on the player.

About him dying in the Citadel explosion, I think Ravenholm was further away than Gordon and Alyx's train was. Tikalal (talk) 08:01, 9 September 2013 (UTC)[reply]

name?

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On the page his name is compared to a type of fallen angel, but what about Grigori Rasputin? They seem strikingly similar in looks. Just a thought. Darkblast93 02:46, 2 October 2007 (UTC)[reply]

This was mentioned but removed. MarphyBlack 14:19, 2 October 2007 (UTC)[reply]

Nuts?

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This article paints the picture of Father Grigori as being a complete lunatic, where as I can't find any proof to this. He just seems rather helpful (calling Freeman "brother") and he must really loves his town by putting his life in danger and protecting it alone. Mark321123 09:26, 28 October 2007 (UTC)[reply]

Protecting who from what? Surely even Grigori has found out by now that the zombies are beyond help, and there's nobody else there -- Freeman wandering into Ravenholm was a fluke. A sane person would have gotten the hell out of there, not remained there to, what? Kill zombies the whole day long? His boisterous laughing in the face of attack isn't helping his case either.
If you want to be charitable you could call him eccentric, and he's certainly not completely insane (in the sense that he's quite capable of rational thought, as his traps and cooperation with Freeman show), but I don't see how anyone could come away from Ravenholm thinking that this guy's playing with a full deck either. The surest sign that Grigori is at least somewhat unhinged is the fact that he's in Ravenholm at all, when everything's out to kill him and there's nothing there for him to achieve. Don't get me wrong, I love the guy (and I sure wouldn't have minded him by my side in Episode One), but the pinnacle of sanity he's not. 82.95.254.249 22:29, 30 October 2007 (UTC)[reply]

You may want to know that he couldn't leave himself, as the only way out he obviously knows (the one he let's the player out through into the mine) had to be held by someone, hence why he could not leave the town. —Preceding unsigned comment added by 76.95.137.30 (talk) 20:40, 2 November 2008 (UTC)[reply]

I don't think him needing to hold the gate open means he couldn't leave the town on his own. It was probably done that way more for level design and gameplay. It's so the player absolutely has to leave him behind. If the guy could rig up all those traps, you'd think he could figure out a way through a gate (which he probably rigged up himself anyway). We should also remember that the guy probably could have gone through to Eli's lab any time he wanted.

I don't think he's particularly insane either. He was the priest/pastor in Ravenholm, everyone he knew was turned into a zombie, and now he feels a personal and religious responsibility to allow them to die. I just don't think the guy's sanity is really the issue Valve was thinking about when they designed the character. Each to their own of course. Tikalal (talk) 07:49, 9 September 2013 (UTC)[reply]

I Am Legend

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Is it just me or does he have a lot in common with the protagonist of "I Am Legend" (I mean the film, not the book)?

Some examples:

  • is the only survivor
  • fights infested humans with weapons and traps
  • (only at night)

Of course, there are also differences:

  • Grigori believes in god
  • Grigori doesn't seem to be afraid of the zombies; in fact, he keeps laughing in every situation

P.S.: Please excuse me for my poor English, I'm still practicing!

--87.168.77.45 (talk) 11:32, 31 May 2008 (UTC)[reply]

Similarities? Yes, but certainly nothing which could be added to the article; the similarities are tropes after all, there's no clear influence from one to the other. Mallocks (talk) 17:27, 5 June 2008 (UTC)[reply]