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Bonnie Nardi

From Wikipedia, the free encyclopedia
Bonnie Nardi
NationalityAmerican
EducationPhD
Occupation(s)Professor, anthropologist
EmployerUniversity of California, Irvine
Known forHuman–computer interaction
Websitehttps://artifex.org/~bonnie/

Bonnie A. Nardi is an emeritus professor of the Department of Informatics at the University of California, Irvine, where she led the TechDec research lab in the areas of Human-Computer Interaction and computer-supported cooperative work. She is well known for her work on activity theory, interaction design, games, social media, and society and technology. She was elected to the ACM CHI academy in 2013.[1] She retired in 2018.[2]

Work

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Prior to teaching at the University of California, Nardi worked at AT&T Labs, Agilent, Hewlett-Packard and Apple labs. She is among anthropologists who have been employed by high-tech companies to examine consumers' behavior in their homes and offices.[3]

Nardi collaborated with Victor Kaptelinin to write Acting with Technology: Activity Theory and Interaction Design (2009) and Activity Theory in HCI: Fundamentals and Reflections (2012). These works discuss activity theory and offer a basis for understanding our relationship with technology.

Interests

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Her interests are in the areas of human-computer interaction, computer supported cooperative work, more specifically in activity theory, computer-mediated communication, and interaction design. Nardi has researched CSCW applications and blogging, and pioneered the study of World of Warcraft in HCI. She has studied the use of technology in offices, hospitals, schools, libraries and laboratories. [2]

She is widely known among librarians – especially research, reference and digital librarians – for Chapter 7 of Information Ecologies, which focused on librarians as keystone species in information ecologies. Nardi's book inspired the title of a UK conference Information Ecologies: the impact of new information 'species' [4] hosted, inter alia, by the UK Office of Library Networking, now known by its acronym UKOLN, and led to a keynote address by Nardi at a 1998 Library of Congress Institute on Reference Service in a Digital Age.[5] She had written Information Ecologies while a researcher at ATT Labs Research.

Nardi's self-described theoretical orientation is "activity theory" – aka Cultural-Historical Activity Theory (CHAT) -, a philosophical framework developed by the Russian psychologists Vygotsky, Luria, Leont'ev, and their students. "My interests are user interface design, collaborative work, computer-mediated communication, and theoretical approaches to technology design and evaluation."

According to Oklahoma Senator Tom Coburn's Wastebook 2010, Nardi received a $100,000 grant to "analyze and understand the ways in which players of World of Warcraft, a popular multiplayer game, engage in creative collaboration". In Coburn's list of 100 supposedly-wasteful federal spending projects, Nardi's project came in at number 6, with Coburn's report saying, "Most people have to work for a living, others get to play video games."[6][7]

Nardi's My Life as a Night Elf Priest is one of the best known ethnographies of World of Warcraft.[8]: 253 

Background

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Nardi received her undergraduate degree from University of California at Berkeley and her PhD from the School of Social Sciences at University of California, Irvine. Nardi also spent a year in Western Samoa doing postdoctoral research.

Selected bibliography

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  • Kaptelinin, V.; Nardi, Bonnie (2012). Activity Theory in HCI: Fundamentals and Reflections. San Rafael, CA: Morgan & Claypool. doi:10.2200/S00413ED1V01Y201203HCI013. ISBN 9781608457052.
  • Nardi, Bonnie (2010). My Life as a Night Elf Priest: An Anthropological Account of the World of Warcraft. Ann Arbor, MI: University of Michigan Press. ISBN 978-0-472-05098-7.
  • Kaptelinin, V.; Nardi, Bonnie (2006). Acting with Technology: Activity Theory and Interaction Design. Cambridge: MIT Press. ISBN 978-0-262-51331-9.
  • Nardi, Bonnie; O'Day, V. (1999). Information Ecology: Using Technology with Heart. Cambridge: MIT Press. p. 288.
  • Nardi, Bonnie, ed. (1996). Context and Consciousness: Activity Theory and Human-Computer Interaction. Cambridge: MIT Press. ISBN 978-0-262-14058-4.
  • Nardi, Bonnie (1993). A Small Matter of Programming: Perspectives on End User Computing. Cambridge: MIT Press. ISBN 978-0-262-14053-9.
  • Nardi, Bonnie (1993). "Beyond bandwidth: Dimensions of connection in interpersonal interaction". The Journal of Computer-supported Cooperative Work. 14 (2): 91–130. doi:10.1007/s10606-004-8127-9. S2CID 207108591.
  • Nardi, Bonnie; Schiano, Diane; Gumbrecht, Michelle; Swartz, Luke (2004). "Why We Blog". Communications of the ACM. December (12): 41–46. doi:10.1145/1035134.1035163. S2CID 13334346.
  • Nardi, Bonnie; Whittaker, Steve; Schwarz, Heinrich (2002). "NetWORKers and their activity in intensional networks". The Journal of Computer-supported Cooperative Work. 11 (1/2): 205–242. CiteSeerX 10.1.1.505.7963. doi:10.1023/A:1015241914483. S2CID 32569364.
  • Nardi, B., D. Schiano, and M. Gumbrecht (2004). Blogging as social activity, or, Would you let 900 million people read your diary? Proceedings of the Conference on Computer-Supported Cooperative Work. New York: ACM Press, pp. 222–228.
  • Nardi, B., S. Whittaker, and E. Bradner (2000). Interaction and Outeraction: Instant messaging in action. Proceedings Conference on Computer-supported Cooperative Work. New York: ACM Press, pp. 79–88.
  • Gantt, M. and B. Nardi (1992). Gardeners and gurus: Patterns of collaboration among CAD users. Proceedings of the ACM Conference on Human Factors in Computer Systems, pp. 107–117.
  • Nardi, B., and J. Miller (1990). An ethnographic study of distributed problem solving in spreadsheet development. Proceedings of the Conference on Computer-Supported Cooperative Work, pp. 197–208.

See also

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Notes and references

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  1. ^ SIGCHI award recipients [1] Archived 2016-11-17 at the Wayback Machine
  2. ^ "Professors Alfred Kobsa and Bonnie Nardi Retire". isr.uci.edu. Retrieved 2019-09-08.
  3. ^ Hafner, Katie (June 10, 1999). "Coming Of Age In Palo Alto". The New York Times.
  4. ^ conference Information Ecologies: the impact of new information 'species', 2–4 December 1998, York, UK.
  5. ^ Reference Service in a Digital Age
  6. ^ "UCI 'World of Warcraft' research squandered $3 million, critic says", OC Watchdog, December 22, 2010.
  7. ^ Tom Coburn, Wastebook 2010 A Guide to Some of the Most Wasteful Government Sending of 2010 Archived February 20, 2014, at the Wayback Machine, December 2010.
  8. ^ Eyman, Douglas (2024). "Translation and Chinese Culture in Video Games". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.). Games & Play in Chinese & Sinophone Cultures. Seattle, WA: University of Washington Press. ISBN 9780295752402.
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